This project entitled 3D Virtual English Classroom (VEC3D) is a campus-imaged virtual reality. VEC3D research project explores the whether and how of using the ideas of Strategic Interaction (SI), Goal-Based Scenarios (GBS) and Story-Centered Curriculum (SCC) to develop better communicative competence in the target language over the 3D virtual communication context .
The educational theory behind is collaborative learning, communicative language teaching, and constructivist learning design. The methodological framework for this study is ethnography of communication. The interviews, questionnaires, participant observations, chat log collection, and discourse analysis were conducted to shed new light on the understanding of t he interface between language learners and 3D VR technologies .