Conference Papers

Cong-Kai Lin, Chun-Yen Huang, An-Yu Wang, Zong-Han Wu, Che-Hao Hu, *Wen-Kai Tai, Chin-Chen Chang, “Voxel-Based Similarity Measurement for 3D Models, “ IWAIT, pp. 382 – 387, 2013

Tai-Yun Chen, Hung-Wei Hsu, Wen-Kai Tai and Chin-Chen Chang, “An Automatic Race Track Generating System,” Advances in Computer Entertainment Conference, Nepal, Nov. 3-5, 2012

S. F. Siao, Hung-Wei Hsu, Wen-Kai Tai, and Andrew Yip, " Fractal Territory Board Game," 2011 IEEE International Games Innovation Conference (IGIC), Chapman University, Orange, CA, Nov 2-3, 2011

Wen-Kai Tai, "運用資通訊科技技術開創未來解說新模式," 2010年國家公園解說策略與願景研討會, September 02-04, 2010

Shih-Chun Tu, Hung-Wei Hsu and Wen-Kai Tai, "Permutation Steganography for Polygonal Meshes Based on Coding Tree," 5th International Conference on E-Learning and Games (Edutainment’2010), Changchun, China, 16 August to 18 August, 2010

林嘉志,沙部魯比,張維倫,簡鸝慧,李昕燐,戴文凱,"太魯閣國家公園園區急難處理模式與遊憩安全監測計畫-登山體能評估系統之開發," Society of Chinese Scholars on Exercise Physiology and Fitness, Beijing Sport University, Beijing, China, 16-19 July 2010

Shih-Chun Tu, Charlie Irawan Tan and Wen-Kai Tai, "A Hybrid Based High-capacity Approach for 3D Models," GraphiCon'2010 September 20-24,2010 Saint Petersburg, Russia

He-Jie Shih, Hung-Wei Hsu, and Wen-Kai Tai, "Practical Shadow Map," IWAIT 2010, 11-12 January 2010, Huala Lumpur, Malaysia

Cong-Kai Lin, Charlie Irawan Tan, Wen-Kai Tai, " Vertex Shuffling : a Novel information hiding on 3D model," APSIPA 2009, Asia-Pacific Signal and Information Processing Association, Sapporo Convention Center, Sapporo, Japan, October 4 - 7, 2009

Lo-wei Lee, Shih-Wei Tseng, and Wen-Kai Tai, "Improved Relief Texture Mapping Using Minmax Texture," ICIG 2009, the 5th International Conference on Image and Graphics, Sep. 20- 23, Xi' an, China, 2009

Siao-Fan Siao, Luo-Wei Li and Wen-Kai Tai, "FRACTAL TERRITORY GAME," GAMEON-NA'2009, August 26 - 28, Georgia Tech Global Learning Center in Atlanta, USA, 2009

Sheng-Yi Chen, Cong-Kai Lin, and Wen-Kai Tai, "AN INTERACTIVE BUILDING MODELING SYSTEM BASED ON THE LEGO CONCEPT," IWAIT 2009, Jan. 12-13, Seoul, Korea, 2009

Effendy Eka Saputra and Wen-Kai Tai, "A Study on Novel 3D Object Presentation for Games," poster, I3D 2009, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Radisson Hotel Boston, Boston, MA, Feb 27-- Mar 1, 2009

Shih-Chun Tu, Chun-Yen Huang, and Wen-Kai Tai "Terrain Synthesis Based on Microscopic Terrain Feature," Lecture Notes in Computer Science, Volume 5093/2008, pp. 644-655, Springer Berlin / Heidelberg, The 3rd International Conference on E-Learning and Games, Edutainment 2008, Najing, June 25-27 2008

Charlie Irawan Tan and Wen-Kai Tai, "An ai Tool: generating paths for Racing Game," International Conference on Machine Learning and Cybernetics , July 12-15, 2008, Kunming, China

Chun-Min Lin, Chun-Yen Huang, Wen-Kai Tai, Chin-Chen Chang, "An Implementation of Multi-Bounce Refractions for Multi-Layered Structures, " International Workshop on Advanced Image Technology, IWAIT 2008, January 7-8, 2008, Hsin-Chu, Taiwan

Chin-Chen Chang, Yen-Ting Kuo, Yun-Wen Wang, Wen-Kai Tai, "Texture Synthesis Using Genetic Algorithms," International Workshop on Advanced Image Technology, IWAIT 2008, January 7-8, 2008, Hsin-Chu, Taiwan

Chien-Yuan Chu, Chun-Yen Huang, and Wen-Kai Tai, "A PROCEDURAL APPROACH FOR CHINESE TING MODELING," IWAIT 2007, Bangkok, January 8-9, 2007

M.T. Yang, S. Huang, K. Lo, W. Tai & C. Chiang. 2006. Exploiting Spatial-Temporal Coherence in the Construction of Multiple Perspective Videos, Lecture Notes in Computer Science, December

Hsien-Hsi Hsieh and Wen-Kai Tai, "A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects," CGI 2006, Lecture Notes in Computer Science 4035

Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, and Sheng-Yi Chang, "A Rendering Framework for Voxelization with Distance Field," IWAIT 2006

Yueh-Yi Lai, Wen-Kai Tai and Chen-Duo Liu, "Natural Texture Transition for Feature-based Synthesis," IWAIT 2006

Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, and Sheng-Yi Chang, "A Flexible 3D Slicer for Voxelization Using Graphics Hardware," GRAPHITE 2005, 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 29 November - 2 December 2005 · Dunedin, New Zealand

Yueh-Yi Lai, Wen-Kai Tai,Chen-Duo Liu and Chin-Chen Chang, "Synthesizing Transition Textures on Succession Patterns," GRAPHITE 2005

Yueh-Yi Lai and Wen-Kai Tai, " Synthesis of Transition Textures on Succession Patterns," Computer Graphics Workshop, 2005

Hsien-Hsi Hsieh, Yueh-Yi Lai, and Wen-Kai Tai "Stable Voxelization on Polygonal 3D Objects Using Programmable Graphics Hardware," Computer Graphics Workshop, 2005

Chin-Chen Chang, Yea-Shuan Huang, and Wen-Kai Tai, "Human Identification System Using Gait Based on Moments and Hidden Markov Models, " IWAIT 2005, January 10-11, 2005, Jeju Island, Korea

Chen Duo Liu, Jhih-Rong Chen, and Wen-Kai Tai, "Texture Synthesis by Mining Sequential Pattern, " International Workshop on Advanced Image Technology, IWAIT 2005, January 10-11, 2005, Jeju Island, Korea

Min-Yu Chiang, Shih-Chun Tu, Jun-Yan Huang, Wen-Kai Tai, Cheng-Duo Liu and Chin-Chen Chang, "TERRAIN SYNTHESIS: AN INTERACTIVE APPROACH, " IWAIT 2005, IWAIT: International Workshop on Advanced Image Technology January 10-11, 2005, Jeju Island, Korea

Wen-Kai Tai, Chih-Kang Hsu and Hsien-Hsi Hsieh, "An Occlusion Culling Approach Based on Exploiting Multiple Hardware-accelerated Occlusion Queries for Dynamical Scenes, "Lecture Notes in Computer Science, Vol. 3280, pp.100, 2004(SCI) (IF: 0.513)

Hsien-Hsi Hsieh, Wen-Kai Tai, Cheng-Chin Chiang, and Mau-Tsuen Yang, "Flexible and Interactive Crack-like Patterns Presentation on 3D Objects," Lecture Notes in Computer Science, Vol. 3280, pp.90, 2004(SCI) (IF: 0.513)

Ming-Fan Ueng, Min-Yu Chiang and Wen-Kai Tai, "Macroscopic Terrain Raised from microscopic Terrain Features, " CVGIP 2004

Jhih-Rong Chen, Wen-Kai Tai and Cheng-Duo Liu, "TEXTURE SYNTHESIS USING DATA MINING TECHNIQUE, " CVGIP 2004

Hsien-Hsi Hsieh, Chih-Kang Hsu and Wen-Kai Tai, "Dynamic Scene Visibility Culling Using Hardware-accelerated Occlusion Queries, " IWAIT 2004

Hsien-Hsi Hsieh and Wen-Kai Tai, "An Intuitive Approach for 3D Presentation of Crack-like Pattern, " Computer Graphics Workshop, 2003

Chih-Kang Hsu and Wen-Kai Tai, "Dynamic Scene Visibility Culling Using Hardware-accelerated Occlusion Queries," Computer Graphics Workshop, 2003

Der-Yun Yang,Hsueh-Wu Wang, Chen-Duo Liu and Wen-Kai Tai, "A Practical Method for Real-Time Hand Posture and Gesture Recognition," IWAIT 2003

Hsien-Hsi Hsieh, Wen-Kai Tai and Hsueh-Wu Wang, "A Novel Approach for Crack Pattern Synthesis and Animation," IWAIT 2003

Ren-Long Lee, Hsien-Hsi Hsieh, Wen-Kai Tai and Hsueh-Wu Wang, "On Approximating Outermost Silhouettes Extraction," ICS 2002, Workshop on Multimedia Technologies

Chang-Hsing Wu, Yueh-Yi Lai, Chen-Duo Liu and Wen-Kai Tai, "A Hybrid Based Texture Synthesis Approach , " International Computer Symposium: Workshop on Multimedia Technology, 2002

Chia-Min Hsu1, Mei-June Chen, and Wen-Kai Tai, "Simulating Stone Drawings, " CVGIP 2002

Yeh-Chun Lin, Yueh-Yi Lai, Yao-Xun Chang, Chen-Duo Liu, and Wen-Kai Tai, "Fast Phong Shading Based on Local Maximal Specular Estimation," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 183-188

Tshuhan Chen, Yu-Jung Cheng, Chen-Duo Liu and Wen-Kai Tai, "Progressive Coding and Watermarking of 3D Models," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 179-182

Wen-Kai Tai, Shih-Chieh Hsu and Chung-Hsin Wang, "3-Tier Hierarchical Shading Based on Highlight Test," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 21-25

Ming-Fan Ueng, Hsueh-Wu Wang, Chen-Duo Liu, Sheng-Yih Chang, and Wen-Kai Tai, "Real-Time Rendering with Continuous View-Dependent LOD Modeling and Collision Detection," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 15-20

Wen-Kai Tai, "Review of Shading Techniques," 2001 International Game Technology Conference, Hong Kong.

Yua-Yi Lai and Wen-Kai Dai, "Shading on Tracking Specular Effect," IWAIT 2001, The 4rd International Workshop on Advanced Image Technology, Taejon, Korea, pp. 247-253

Yua-Yi Lai and Wen-Kai Tai, "Highlight-Track Shading," 2000 International Computer Symposium Workshop on Computer Graphics and Virtual Reality, pp. 45-51

Chih-Chung Yin and Wen-Kai Tai, “An Improved Approach in Hierarchical Radiosity for Dynamic Environments Using Light Source Beam,” IWAIT 2000, The 3rd International Workshop on Advanced Image Technology, Fujisawa, Japan, pp. 13-18

Chih-Chung Yin and Wen-Kai Tai, "Hierarchical Radiosity for Dynamic Environments Using LSBSP-List, " 12th IPPR Conference on Computer Vision, Graphices and Image Processing, 1999, pp. 504~509

Shian-Chong Lu and Wen-Kai Tai, “A Table Lookup Approach for Fast Phong Shading,” Proc. of International Workshop on Advanced Image Technology, 1999, pp. 143-14

Wen-Kai Tai, Zen-Chung Shih and Ruei-Chuan Chang, "Synthesizing Feather Textures in Galliformes," Proc. of the 2nd Workshop on Computer Graphics, 1994, pp.1-6.

Wen-Kai Tai, Zen-Chung Shih and Ruei-Chuan Chang, "Iteration Map for Lepidopteran Wing," Proc. of the 1st Workshop on Computer Graphics, 1993, pp.136-144.

Yaw-Shiun Chang and Zen-Chung Shih and Wen-Kai Tai, "The Synthesis of Patterns on Tortoise Shell," Proc. of the 2nd Workshop on Computer Graphics, 1994, pp.12-17.
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