Publication

  • Publications

    [Journal Papers]

    Si-Yuan Wang, Cong-Kai Lin and Wen-Kai Tai*, “Compressing 3D Trees with Rendering Efficiency Based on Differential Data,” IEEE Transactions On Multimedia Accepted, 2012 (SCI/IF 1.935, 5Y-IF= 2.164) (COMPUTER SCIENCE, INFORMATION SYSTEMS 22/133)(COMPUTER SCIENCE, SOFTWARE ENGINEERING 7/103)(TELECOMMUNICATIONS15/78)

    Charlie Irawan Tan, and Wen Kai Tai*, “Characteristics preserving racer animation: a data-driven race path synthesis in formation space, “ Computer Animation and Virtual Worlds, Vol. 23, No. 3-4, pp. 215–223, May-August 2012, DOI: 10.1002/cav.1445 (SCI/IF 0.629, 5Y-IF= 0.786) (COMPUTER SCIENCE, SOFTWARE ENGINEERING 77/99, )

    Chin-Chen Chang*, Zen-Chung Shih, Chia-Wen Chang, Wen-Kai Tai and Der-Lor Way, “Feature-Based 3D Texture Synthesis Approach,”Int. J. of Innovative Computing Information and Control, Accepted, 2012 (SCI/IF 1.667, 5Y-IF= 1.797) (AUTOMATION & CONTROL SYSTEMS 12/60)(COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE 40/108)

    Shih-Chu Tu and Wen-Kai Tai*, “A High-Capacity Data-Hiding Approach for Polygonal Meshes Using Maximum Expected Level Tree, “ Computer & Graphics, Vol. 36, pp.767–775, 2012 (SCI/IF 0.72, 5Y-IF= 0.822)(COMPUTER SCIENCE, SOFTWARE ENGINEERING 70/99)

    Y.-L. Su, C.-C. Chang*, Z.-C. Shih, and W.-K. Tai, “Vector-field-based Deformations for 3D Texture Synthesis' for IET Image Processing,” IET Image Processing, doi: 10.1049/iet-ipr.2010.0428, 2012

    Cong-Kai Lin and Wen-Kai Tai*, "Automatic Upright Orientation and Good View Recognition for 3D Man-made Models," Pattern Recognition, Vol. 45, No. 4, pp.1524-1530, April 2012 DOI: 10.1016/j.patcog.2011.10.022 (SCI/IF 2.682, 5Y-IF= 3.480 )(COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE 15/108)(ENGINEERING, ELECTRICAL & ELECTRONIC 18/247)

    Hsien-Hsi Hsieh, Chin-Chen Chang*, Wen-Kai Tai, and Han-Wei Shen, "Novel Geometrical Voxelization Approach with Application to Streamlines, " Journal of Computer Science and Technology, Vol.25, No.5, pp. 895- 904, Sep. 2010 (SCI/IF= 0.632, 5Y-IF= 0.588 ) (COMPUTER SCIENCE, HARDWARE & ARCHITECTURE 36/49)(COMPUTER SCIENCE, SOFTWARE ENGINEERING, 60/93)

    Charlie Irawan Tan, Chang-Min Chen, Wen-Kai Tai* and Chin-Chen Chang, "Path Planning for Racing Games," INTERNATIONAL JOURNAL ON ARTIFICIAL INTELLIGENCE TOOLS, Vol. 19, No. 5, pp. 679-702, Oct. 2010 (SCI/IF= 0.667)(Ranking: COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE 76/94, COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 76/94)

    Hsien-Hsi Hsieh, Wen-Kai Tai* and Chin-Chen Chang, "GPU-based Collision Detection and Response for Particles on 3D Models," Journal of Information Science and Engineering, Vol. 26, No. 5, pp. 1619-1635, Sep. 2010 (SCI/IF= 0.315, 5Y-IF= 0.39)(COMPUTER SCIENCE, INFORMATION SYSTEMS 111/115)

    Shih-Chun Tu, Wen-Kai Tai*, Martin Isenburg, and Chin-Chen Chang, "An Improved Data Hiding Approach for Polygon Meshes," Visual Computer, Vol. 26, No. 9, pp.1177–1181, Sep. 2010, DOI 10.1007/s00371-009-0398-1 (SCI/IF= 0.786, 5Y-IF= 1.170)(COMPUTER SCIENCE, SOFTWARE ENGINEERING 68/93)

    Shihchun Tu, Hungwei Hsu and Wenkai Tai*, "Permutation Steganography for Polygonal Meshes Based on Coding Tree," The International Journal of Virtual Reality, Vol. 9, No. 4, pp. 55-60, Jun, 2010

    Charlie Irawan Tan, Cong-Kai Lin, Wen-Kai Tai*, and Chin-Chen Chang, "Hiding Data: A High Capacity Distortionless Approach," Multimedia Systems, Vol. 15, No. 6, pp. 325- 336, Dec. 2009, DOI 10.1007/s00530-009-0163-3 (SCI/IF=0.724 5Y-IF= 0.852)(COMPUTER SCIENCE, INFORMATION SYSTEMS 88/116)(COMPUTER SCIENCE, THEORY & METHODS 65/92)

    Hsien-Hsi Hsieh, Liya Li, Han-Wei Shen and Wen-Kai Tai*, "A Volume Rendering Framework for Visualizing 3D Flow Fields," Journal of Fluid Science and Technology, Vol. 3, No. 4, pp.563-575, 2008 (EI)

    Yueh-Yi Lai and Wen-Kai Tai*, "Transition Texture Synthesis," Journal of Computer Science and Technology, Vol. 23, No. 2, pp. 280-289, March 2008 (SCI/IF= 0.632, 5Y-IF= 0.588 ) (COMPUTER SCIENCE, HARDWARE & ARCHITECTURE 36/49)(COMPUTER SCIENCE, SOFTWARE ENGINEERING, 60/93)

    Mau-Tsuen Yang*, Cheng-Chin Chiang and Wen-Kai Tai,"Moving Cast Shadow Detection by Exploiting Multiple Cues," IET Image Processing, Vol. 2, No.2, pp. 95-104, 2008 (SCI/IF= 0.027) 

    Chin-Chen Chang*, Yen-Ting Kuo, and Wen-Kai Tai, "Genetic-Based Approach for Synthesizing Texture," International Journal on Artificial Intelligence Tools, Vol. 17, Issue 4. pp. 731- 743, August 2008 (SCI/IF= 0.667)(Ranking: COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE 76/94, COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS 76/94)

    Cheng-Chin Chiang*, Jyun-Yue Wu, Mau-Tsuen Yang, and Wen-kai Tai, "Independent Query Refinement and Feature Re-weighting Using Positive and Negative Examples for Content-based Image Retrieval," Multimedia Tools and Applications, Vol. 41, No. 1, pp. 1- 27, 16 July, 2008 (SCI/IF= 0.458)

    Chin-Chen Chang*, Cheng-Yi Liu, and Wen-Kai Tai, "Feature Alignment Approach for Hand Posture Recognition Based on Curvature Scale Space," Neurocomputing, Vol. 71, No. 10-12, pp. 1947-1953, June 2008 (SCI/IF= 0.860)

    Ya-Lun Zeng, Charlie Irawan Tan, Wen-Kai Tai*, Mau-Tsuen Yang, Cheng-Chin Chiang, Chin-Chen Chang, "A Momentum-Based Deformation System for Granular Material," Computer Animation and Virtual Worlds , Vol. 18, No. 4-5, pp. 289-300, July 2007 (SCI/IF= 0.644)

    Guang-Yi Wang, Mau-Tsuen Yang*, Cheng-Chin Chiang and Wen-Kai Tai, "A Talking Face Driven by Voice using Hidden Markov Model," Journal of Information Science and Engineering, Vol.22, No. 5, pp. 1059-1075, September 2006 (SCI/IF= 0.163)

    Chin-Chen Chang*, Jiann-Jone Chen, Wen-Kai Tai and Chin-Chuan Han, "New Approach for Static Gesture Recognition," Journal of Information Science and Engineering, Vol. 22, No. 5, pp. 1047- 1057, September 2006 (SCI/IF= 0.163)

    Hsien-Hsi Hsieh and Wen-Kai Tai* , "A simple GPU-based approach for 3D Voronoi diagram construction and visualization," Simulation Modeling Practice and Theory, Vol. 13, pp.681- 692, November 2005 (SCI/IF= 0.361)

    Chih-Kang Hsu, Wen-Kai Tai*, Cheng-Chin Chiang, and Mau-Tsuen Yang, "Exploiting Hardware-accelerated Occlusion Queries for Visibility Culling, " IEICE Transactions on Fundamentals, Vol. E88-A, No. 7, pp.2007-2014, July 2005 (SCI/IF= 0.318)

    Hsien-Hsi Hsieh and Wen-Kai Tai , "Determining Front-Facing Polygons for Dynamic and Deformable Objects," IEICE Transactions on Information & Systems, Vol.E88–D, No.5 MAY 2005 (SCI/F: 0.274)

    Chang-Hsing Wu, Yueh-Yi Lai, and Wen-Kai Tai, "A Hybrid Based Texture Synthesis Approach," The Visual Computer, 20:106-129, 2004 (SCI/IF: 0.494)

    Cheng-Chin Chiang, Wen-Kai Tai, Mau-Tsuen Yang, Yi-Ting Huang and Chi-Jaung Huang, "A novel method for detecting lips, eyes and faces in real time," Real-Time Imaging, Vol. 9, Issue 4, pp. 277-287, 2003 (SCIE/IF: 0.455)

    Wen-Kai Dai, Zen-Chung Shih and Ruei-Chuan Chang, "Fractal Pattern for a Butterfly Wing," The Visual Computer, 11: 177-187, 1994 (SCI)

    Wen-Kai Dai, Zen-Chung Shih and Ruei-Chuan Chang, "Synthesizing Feather Texture in Galliformes," Computer Graphics Forum, 14(3), pp.407-420, Eurographics '95 (SCI)
    Conference Papers

    Wen-Kai Tai, S. F. Siao, Hung-Wei Hsu, Wen-Kai Tai, Andrew Yip, " Fractal Territory Board Game," 2011 IEEE International Games Innovation Conference (IGIC), Chapman University, Orange, CA, Nov 2-3, 2011

    Wen-Kai Tai, "運用資通訊科技技術開創未來解說新模式," 2010年國家公園解說策略與願景研討會, September 02-04, 2010

    Shih-Chun Tu, Hung-Wei Hsu and Wen-Kai Tai, "Permutation Steganography for Polygonal Meshes Based on Coding Tree," 5th International Conference on E-Learning and Games (Edutainment’2010), Changchun, China, 16 August to 18 August, 2010

    林嘉志,沙部魯比,張維倫,簡鸝慧,李昕燐,戴文凱,"太魯閣國家公園園區急難處理模式與遊憩安全監測計畫-登山體能評估系統之開發," Society of Chinese Scholars on Exercise Physiology and Fitness, Beijing Sport University, Beijing, China, 16-19 July 2010

    Shih-Chun Tu, Charlie Irawan Tan and Wen-Kai Tai, "A Hybrid Based High-capacity Approach for 3D Models," GraphiCon'2010 September 20-24,2010 Saint Petersburg, Russia

    He-Jie Shih, Hung-Wei Hsu, and Wen-Kai Tai, "Practical Shadow Map," IWAIT 2010, 11-12 January 2010, Huala Lumpur, Malaysia

    Cong-Kai Lin, Charlie Irawan Tan, Wen-Kai Tai, " Vertex Shuffling : a Novel information hiding on 3D model," APSIPA 2009, Asia-Pacific Signal and Information Processing Association, Sapporo Convention Center, Sapporo, Japan, October 4 - 7, 2009

    Lo-wei Lee, Shih-Wei Tseng, and Wen-Kai Tai, "Improved Relief Texture Mapping Using Minmax Texture," ICIG 2009, the 5th International Conference on Image and Graphics, Sep. 20- 23, Xi' an, China, 2009

    Siao-Fan Siao, Luo-Wei Li and Wen-Kai Tai, "FRACTAL TERRITORY GAME," GAMEON-NA'2009, August 26 - 28, Georgia Tech Global Learning Center in Atlanta, USA, 2009

    Sheng-Yi Chen, Cong-Kai Lin, and Wen-Kai Tai, "AN INTERACTIVE BUILDING MODELING SYSTEM BASED ON THE LEGO CONCEPT," IWAIT 2009, Jan. 12-13, Seoul, Korea, 2009

    Effendy Eka Saputra and Wen-Kai Tai, "A Study on Novel 3D Object Presentation for Games," poster, I3D 2009, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Radisson Hotel Boston, Boston, MA, Feb 27-- Mar 1, 2009

    Shih-Chun Tu, Chun-Yen Huang, and Wen-Kai Tai "Terrain Synthesis Based on Microscopic Terrain Feature," Lecture Notes in Computer Science, Volume 5093/2008, pp. 644-655, Springer Berlin / Heidelberg, The 3rd International Conference on E-Learning and Games, Edutainment 2008, Najing, June 25-27 2008

    Charlie Irawan Tan and Wen-Kai Tai, "An ai Tool: generating paths for Racing Game," International Conference on Machine Learning and Cybernetics , July 12-15, 2008, Kunming, China

    Chun-Min Lin, Chun-Yen Huang, Wen-Kai Tai, Chin-Chen Chang, "An Implementation of Multi-Bounce Refractions for Multi-Layered Structures, " International Workshop on Advanced Image Technology, IWAIT 2008, January 7-8, 2008, Hsin-Chu, Taiwan

    Chin-Chen Chang, Yen-Ting Kuo, Yun-Wen Wang, Wen-Kai Tai, "Texture Synthesis Using Genetic Algorithms," International Workshop on Advanced Image Technology, IWAIT 2008, January 7-8, 2008, Hsin-Chu, Taiwan

    Chien-Yuan Chu, Chun-Yen Huang, and Wen-Kai Tai, "A PROCEDURAL APPROACH FOR CHINESE TING MODELING," IWAIT 2007, Bangkok, January 8-9, 2007

    M.T. Yang, S. Huang, K. Lo, W. Tai & C. Chiang. 2006. Exploiting Spatial-Temporal Coherence in the Construction of Multiple Perspective Videos, Lecture Notes in Computer Science, December

    Hsien-Hsi Hsieh and Wen-Kai Tai, "A Straightforward and Intuitive Approach on Generation and Display of Crack-Like Patterns on 3D Objects," CGI 2006, Lecture Notes in Computer Science 4035

    Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, and Sheng-Yi Chang, "A Rendering Framework for Voxelization with Distance Field," IWAIT 2006

    Yueh-Yi Lai, Wen-Kai Tai and Chen-Duo Liu, "Natural Texture Transition for Feature-based Synthesis," IWAIT 2006

    Hsien-Hsi Hsieh, Yueh-Yi Lai, Wen-Kai Tai, and Sheng-Yi Chang, "A Flexible 3D Slicer for Voxelization Using Graphics Hardware," GRAPHITE 2005, 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 29 November - 2 December 2005 · Dunedin, New Zealand

    Yueh-Yi Lai, Wen-Kai Tai,Chen-Duo Liu and Chin-Chen Chang, "Synthesizing Transition Textures on Succession Patterns," GRAPHITE 2005

    Yueh-Yi Lai and Wen-Kai Tai, " Synthesis of Transition Textures on Succession Patterns," Computer Graphics Workshop, 2005

    Hsien-Hsi Hsieh, Yueh-Yi Lai, and Wen-Kai Tai "Stable Voxelization on Polygonal 3D Objects Using Programmable Graphics Hardware," Computer Graphics Workshop, 2005

    Chin-Chen Chang, Yea-Shuan Huang, and Wen-Kai Tai, "Human Identification System Using Gait Based on Moments and Hidden Markov Models, " IWAIT 2005, January 10-11, 2005, Jeju Island, Korea

    Chen Duo Liu, Jhih-Rong Chen, and Wen-Kai Tai, "Texture Synthesis by Mining Sequential Pattern, " International Workshop on Advanced Image Technology, IWAIT 2005, January 10-11, 2005, Jeju Island, Korea

    Min-Yu Chiang, Shih-Chun Tu, Jun-Yan Huang, Wen-Kai Tai, Cheng-Duo Liu and Chin-Chen Chang, "TERRAIN SYNTHESIS: AN INTERACTIVE APPROACH, " IWAIT 2005, IWAIT: International Workshop on Advanced Image Technology January 10-11, 2005, Jeju Island, Korea

    Wen-Kai Tai, Chih-Kang Hsu and Hsien-Hsi Hsieh, "An Occlusion Culling Approach Based on Exploiting Multiple Hardware-accelerated Occlusion Queries for Dynamical Scenes, "Lecture Notes in Computer Science, Vol. 3280, pp.100, 2004(SCI) (IF: 0.513)

    Hsien-Hsi Hsieh, Wen-Kai Tai, Cheng-Chin Chiang, and Mau-Tsuen Yang, "Flexible and Interactive Crack-like Patterns Presentation on 3D Objects," Lecture Notes in Computer Science, Vol. 3280, pp.90, 2004(SCI) (IF: 0.513)

    Ming-Fan Ueng, Min-Yu Chiang and Wen-Kai Tai, "Macroscopic Terrain Raised from microscopic Terrain Features, " CVGIP 2004

    Jhih-Rong Chen, Wen-Kai Tai and Cheng-Duo Liu, "TEXTURE SYNTHESIS USING DATA MINING TECHNIQUE, " CVGIP 2004

    Hsien-Hsi Hsieh, Chih-Kang Hsu and Wen-Kai Tai, "Dynamic Scene Visibility Culling Using Hardware-accelerated Occlusion Queries, " IWAIT 2004

    Hsien-Hsi Hsieh and Wen-Kai Tai, "An Intuitive Approach for 3D Presentation of Crack-like Pattern, " Computer Graphics Workshop, 2003

    Chih-Kang Hsu and Wen-Kai Tai, "Dynamic Scene Visibility Culling Using Hardware-accelerated Occlusion Queries," Computer Graphics Workshop, 2003

    Der-Yun Yang,Hsueh-Wu Wang, Chen-Duo Liu and Wen-Kai Tai, "A Practical Method for Real-Time Hand Posture and Gesture Recognition," IWAIT 2003

    Hsien-Hsi Hsieh, Wen-Kai Tai and Hsueh-Wu Wang, "A Novel Approach for Crack Pattern Synthesis and Animation," IWAIT 2003

    Ren-Long Lee, Hsien-Hsi Hsieh, Wen-Kai Tai and Hsueh-Wu Wang, "On Approximating Outermost Silhouettes Extraction," ICS 2002, Workshop on Multimedia Technologies

    Chang-Hsing Wu, Yueh-Yi Lai, Chen-Duo Liu and Wen-Kai Tai, "A Hybrid Based Texture Synthesis Approach , " International Computer Symposium: Workshop on Multimedia Technology, 2002

    Chia-Min Hsu1, Mei-June Chen, and Wen-Kai Tai, "Simulating Stone Drawings, " CVGIP 2002

    Yeh-Chun Lin, Yueh-Yi Lai, Yao-Xun Chang, Chen-Duo Liu, and Wen-Kai Tai, "Fast Phong Shading Based on Local Maximal Specular Estimation," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 183-188

    Tshuhan Chen, Yu-Jung Cheng, Chen-Duo Liu and Wen-Kai Tai, "Progressive Coding and Watermarking of 3D Models," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 179-182

    Wen-Kai Tai, Shih-Chieh Hsu and Chung-Hsin Wang, "3-Tier Hierarchical Shading Based on Highlight Test," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 21-25

    Ming-Fan Ueng, Hsueh-Wu Wang, Chen-Duo Liu, Sheng-Yih Chang, and Wen-Kai Tai, "Real-Time Rendering with Continuous View-Dependent LOD Modeling and Collision Detection," IWAIT 2002, The fifth International Workshop on Advanced Image Technology, Hualien, Taiwan, pp. 15-20

    Wen-Kai Tai, "Review of Shading Techniques," 2001 International Game Technology Conference, Hong Kong.

    Yua-Yi Lai and Wen-Kai Dai, "Shading on Tracking Specular Effect," IWAIT 2001, The 4rd International Workshop on Advanced Image Technology, Taejon, Korea, pp. 247-253

    Yua-Yi Lai and Wen-Kai Tai, "Highlight-Track Shading," 2000 International Computer Symposium Workshop on Computer Graphics and Virtual Reality, pp. 45-51

    Chih-Chung Yin and Wen-Kai Tai, “An Improved Approach in Hierarchical Radiosity for Dynamic Environments Using Light Source Beam,” IWAIT 2000, The 3rd International Workshop on Advanced Image Technology, Fujisawa, Japan, pp. 13-18

    Chih-Chung Yin and Wen-Kai Tai, "Hierarchical Radiosity for Dynamic Environments Using LSBSP-List, " 12th IPPR Conference on Computer Vision, Graphices and Image Processing, 1999, pp. 504~509

    Shian-Chong Lu and Wen-Kai Tai, “A Table Lookup Approach for Fast Phong Shading,” Proc. of International Workshop on Advanced Image Technology, 1999, pp. 143-14

    Wen-Kai Tai, Zen-Chung Shih and Ruei-Chuan Chang, "Synthesizing Feather Textures in Galliformes," Proc. of the 2nd Workshop on Computer Graphics, 1994, pp.1-6.

    Wen-Kai Tai, Zen-Chung Shih and Ruei-Chuan Chang, "Iteration Map for Lepidopteran Wing," Proc. of the 1st Workshop on Computer Graphics, 1993, pp.136-144.

    Yaw-Shiun Chang and Zen-Chung Shih and Wen-Kai Tai, "The Synthesis of Patterns on Tortoise Shell," Proc. of the 2nd Workshop on Computer Graphics, 1994, pp.12-17.
    GAME Lab Publication

    "遊戲生物之創造技巧," 陳冠逸編譯,數位內容資訊資源中心-技術資訊, 2003

    "由傳統媒體藝術看遊戲開發之視覺設計," 曾亞倫編譯,數位內容資訊資源中心-技術資訊, ,2003

    "動畫繪圖技術-火焰特效," 林琮凱,數位內容資訊資源中心-技術資訊, 2003

    "動畫繪圖技術-雲," 邱建原,數位內容資訊資源中心-技術資訊, 2003

    "即時陰影發展技術報告," 彭任右,數位內容資訊資源中心-技術資訊, 2003

    "如何有效評估中介軟體," 陳勇誠編譯,數位內容資訊資源中心-技術資訊, 2003

    "繪製一致性階層精細度(LOD)--(一)," 邱建原編譯,數位內容資訊資源中心-技術資訊, 2003

    "繪製一致性階層精細度(LOD)--(二)," 林琮凱編譯,數位內容資訊資源中心-技術資訊, 2003

    "繪製一致性階層精細度(LOD)--(三)," 彭任右編譯,數位內容資訊資源中心-技術資訊, 2003

    "常見的3D遊戲引擎技術," 微電腦傳真雜誌, pp. 227- 236, 2002 4月號

    "讓動畫影像更完美,Motion Blur的應用" 遊戲設計大師, Vol.20, pp.53-57, 2001,11-12月號

    "凹凸貼圖的實作," 遊戲設計大師, Vol.20, pp.44-52, 2001,11-12月號

    "你不可不之道的投影貼圖," 遊戲設計大師, Vol.20, pp.36-43, 2001,11-12月號

    "檔案的組織與命名技法," 遊戲設計大師, Vol.19, pp.59-63, 2001,9-10月號

    "朔造地形的第一部," 遊戲設計大師, Vol.19, pp.53-58, 2001,9-10月號

    "連續劇式線上遊戲的經驗,從線上遊戲Majestic談起," 遊戲設計大師, Vol.19, pp.45-53, 2001,9-10月號

    "使用Stencil Buffer 製作倒影效果," 遊戲設計大師, Vol.18, pp.75~83, 2001,7-8月號

    "如何使用OpenGL達到環境貼圖的效果", 遊戲設計大師, Vol.17, pp.76-84, 2001,5-6月號

    "3D遊戲模型發展part2,下一世代的角色," 遊戲設計大師,No. 16,pp. 53-56,2001/03- 2001/04

    "吹漲體積,如何使3D物件不洩氣," 遊戲設計大師,No. 16,pp. 50-52,2001/03- 2001/04

    "那是一個包裹--材質貼圖的方法,"遊戲設計大師,No. 15,pp. 48-51,2001/01- 2001/02

    "3D遊戲模型發展part1,"遊戲設計大師,No. 15,pp. 52-55,2001/01- 2001/02

    "恐怖的節肢動物--動畫中多腿生物製作,"遊戲設計大師,No. 15,pp. 56-64,2001/01- 2001/02

    "吸血鬼附身:與真實的動畫互動,"遊戲設計大師,No. 14,pp. 61-64,2000/11- 2000/12

    "Psygnosiss's Colony Wars: Red Sun,殖民地戰爭:紅太陽, "幕後開發秘辛,遊戲設計大師,No. 13,pp. 137- 143,2000/09- 2000/10

    "隨波逐流2:關於隱含曲面之二部曲," 遊戲設計大師,No. 13,pp. 50-56, 2000/09- 2000/10
    Technical Reports

    Wen-Kai Tai, "A Research on the State-of-the-art Real-time 3D Terrain Geometry pipeline Technology (III), " NSC 93-2213-E-259-010-, Dong Hwa University, 2004

    Wen-Kai Tai, "A Research on the State-of-the-art Real-time 3D Terrain Geometry pipeline Technology (II), " NSC 92-2213-E-259-015- , Dong Hwa University, 2003

    戴文凱,"數位內容業生產力提升之方向與策略結案報告,"經濟部工業局;『網路多媒體產業發展推動』計畫;中華民國資訊軟體協會

    Wen-Kai Tai, "A Research on the State-of-the-art Real-time 3D Terrain Geometry pipeline Technology (I), " NSC 91-2213-E-259-004-, Dong Hwa University, 2002

    Chang-Shin Wu, Zen-Long Lee, Min-Hon Lai, and Wen-Kai Tai, "Research on Shading Techniques of 3D Computer Graphics," NSC 90-2213-E-259-010-, Dong Hwa University, 2001

    Ching-Yuh Jiang, Zen-Chung Shih, and Wen-Kai Dai, “The Visualization and Positioning of Rapid Moving in A Virtual Environment,” NSC86-2745-E216-001, Chung-Hua University, 1997.
    Thesis and Dissertation

    Si-Yuan Wang and Wen-Kai Tai, "A Study on Compression and Rendering Forests using Mean Sample Trees," Master Thesis, National Dong Hwa University, 2011

    Tai-Yun Chen and Wen-Kai Tai, "Automatic Race Track Generation and Difficulty Evaluation," Master Thesis, National Dong Hwa University, 2011

    Yu-Chou Chang and Wen-Kai Tai, "Programmable Presentation Effects:A General Purpose Rendering Mechanism for Presenting 3D Objects, " Master Thesis, National Dong Hwa University, 2011

    Chung-Han Yang and Wen-Kai Tai, "Inverse Procedural Modeling and Synthesis Using L-systems for 3D Tree, " Master Thesis, National Dong Hwa University, 2011

    Jyun-Jie Wang and Wen-Kai Tai, "A Study on Synthesizing Forests from Mean Sample Trees," Master Thesis, National Dong Hwa University, 2010

    Yueh-Yi Lai and Wen-Kai Tai, "A Study of Texture Synthesis," Ph.D. Thesis, National Dong Hwa University, 2010

    Wan-Ting Jheng and Wen-Kai Tai, "Modeling Grape Clusters Based on Open L-systems," Master Thesis, National Dong Hwa University, 2010

    Zhao-Quan Wu and Wen-Kai Tai, "3D Object Presentation Mapping," Master Thesis, National Dong Hwa University, 2010

    Lo-Wei Lee and Wen-Kai Tai, "Rendering Foliage by Geometry Instancing and Stochastic Simplification," Master Thesis, National Dong Hwa University, 2010

    Chang-Han Wu and Wen-Kai Tai, "A Study on Using Visual and Tactile Devices in Computer Mahjong Game," Master Thesis, National Dong Hwa University, 2010

    Jhih-Yu Chen and Wen-Kai Tai, "A Game System for Eye-hand-foot Coordination Assessment and Training," Master Thesis, National Dong Hwa University, 2009

    Siao-Fan Siao and Wen-Kai Tai, "Fractal Territory Game," Master Thesis, National Dong Hwa University, 2009

    Hung-Wei Hsu and Wen-Kai Tai, "A VR-based Plantar Pressures Acquisition Rehabilitation Gaming System," Master Thesis, National Dong Hwa University, 2009

    Po-Wen Huang and Wen-Kai Tai, "Synthesizing trees from sample trees," Master Thesis, National Dong Hwa University, 2009

    He-Jie Shih and Wen-Kai Tai, "Practical Shadow Map," Master Thesis, National Dong Hwa University, 2009

    Yu-Fong Chen and Wen-Kai Tai, "Advanced Shadow Silhouette Maps," Master Thesis, National Dong Hwa University, 2008

    Sheng-Yi Chen and Wen-Kai Tai, "Modeling Buildings:An Interactive System Based on the Lego Concept," Master Thesis, National Dong Hwa University, 2008

    Chang-Min Chen and Wen-Kai Tai, "Smart Shadow Maps Refinement based on Shadowing Region Clustering," Master Thesis, National Dong Hwa University, 2008

    Hsien-Hsi Hsieh and Wen-Kai Tai, “GPU-Based Distance Field Generation and Applications,” Ph.D. Thesis, , National Dong Hwa University, 2007

    Chun-Min Lin and Wen-Kai Tai, "A Real-Time Refraction Implementation for Non-Height-Field Structures," Master Thesis, National Dong Hwa University, 2007

    Shih-Wei Tseng and Wen-Kai Tai, "Improved Relief Texture Mapping Using Minmax Texture, " Master Thesis, National Dong Hwa University, 2007

    Sheng-Kuo Li and Wen-Kai Tai, "Accelerating ray-casting based terrain rendering using quarter ball on GPU, " Master Thesis, National Dong Hwa University, 2007

    Huei-Jhen Huang and Wen-Kai Tai, "An Application of a Distortion-free Data Hiding Approach to Size Reducing of Medical Images," Master Thesis, National Dong Hwa University, 2007

    Yong-Chin Chen and Wen-Kai Tai, "An Adaptive Sampling Approach for Caustics Rendering, " Master Thesis, National Dong Hwa University, 2007

    Chun-Yen Huang and Wen-Kai Tai, " A Procedural Approach for Chinese Ting Modeling,” Master Thesis, National Dong Hwa University, 2006

    Chih-Shiang Chan and Wen-Kai Tai, " Interactive Modeling of Pai-lou with L-system ,” Master Thesis, National Dong Hwa University, 2006

    Ya-Lun Zeng and Wen-Kai Tai, " A momentum-based deformation system for granular material ,” Master Thesis, National Dong Hwa University, 2006

    Tao-Shin Liu and Wen-Kai Tai, "Procedural Chinese Palace Modeling," Master Thesis, National Dong Hwa University, 2005

    Chien-Yuan Chiu and Wen-Kai Tai, "Procedural Ting Modeling," Master Thesis, National Dong Hwa University, 2005

    Charlie Irawan Tan and Wen-Kai Tai, "Multi-graph Motion Synthesis," Master Thesis, National Dong Hwa University, 2005

    Li-Cheng Chen and Wen-Kai Tai, "A Novel Texture Synthesis Approach for Coherent Textures," Master Thesis, National Dong Hwa University, 2005

    Cong-Kai Lin and Wen-Kai Tai, "Exploring Offense-Defense Relationship from Motion Capture of Chinese Martial Arts, " Master Thesis, National Dong Hwa University, 2005

    Jen-Yu Peng and Wen-Kai Tai, "Choreographed Motion Learning System," Master Thesis, National Dong Hwa University, 2005

    Jhih-Rong Chen and Wen-Kai Tai, "Texture Synthesis Using Data Mining Technique, " Master Thesis, National Dong Hwa University, 2004

    Min-Yu Chiang and Wen-Kai Tai, "Macroscopic Terrain Raised From Microscopic Terrain Features, " Master Thesis, National Dong Hwa University, 2004

    Chih-Kang Hsu and Wen-Kai Tai, ""Dynamic Scene Visibility Culling Using Hardware-Accelerated Occlusion Queries," Master Thesis, National Dong Hwa University, 2003

    Chia-Kai Chang and Wen-Kai Tai, "A Non Photorealistic Rendering Technique with The Chinese Embroidery Style, " Master Thesis, National Dong Hwa University, 2003

    Zen-Long Lee and Wen-Kai Tai, "On Approximating Outermost Silhouettes Extraction," Master Thesis, National Dong Hwa University, 2002

    Chang-Hsin Wu and Wen-Kai Tai, "A Hybrid Based Texture Synthesis Approach," Master Thesis, National Dong Hwa University, 2002

    Ming-Hon Lai and Wen-Kai Tai, "Synthesizing Crack Pattern Based on Voronoi Diagram," Master Thesis, National Dong Hwa University, 2002

    Chia-Min Hsu, Mei-Hune Chen and Wen-Kai Tai, "Simulating Stone Drawing," Master Thesis, National Dong Hwa University, 2002

    Ren-Wei Yang, Wen-Nung Tsai and Wen-Kai Tai, "Study On Dynamic Back-Face Culling," Master Thesis, National Chiao Tong University, 2002

    Yueh-Yu Lai and Wen-Kai Tai, "Shading on Tracking Specular Effect," Master Thesis, National Dong Hwa University, 2001

    Shih-Chieh Hsu and Wen-Kai Tai, "Hierarchical Shading Based on Highlight Test," Master Thesis, National Dong Hwa University, 2001

    Yueh-Chun Lin and Wen-Kai Tai, "Fast Phong Shading Based on Local Maximal Specular Estimation," Master Thesis, National Dong Hwa University, 2001

    CM Lin, FS Tseng, and Wen-Kai Tai, "動作射擊遊戲的進階碰撞偵測演算法研究," Master Thesis, Chung-Hua University, 2001

    Chih-Chung Yin and Wen-Kai Dai, "Hierarchical Radiosity for Dynamic Environments Using LSBSP-List, " Master Thesis, Chung-Hua University, 1999

    Ting-Hao Chang and Wen-Kai Dai, "Speedup H-Test, " Master Thesis, Chung-Hua University, 1999

    Hsien-Chang Lu and Wen-Kai Dai, "Fast Phong Shading Based on Table Lookup," Master Thesis, Chung-Hua University, 1999

    Ching-Yuh Jiang, Zen-Chung Shih, and Wen-Kai Dai, “The Visualization and Tracking of Rapid Moving Objects: Baseball Hitting Simulation,”Master Thesis, National Chiao Tung University, 1997.
    Other Publications

    Wen-Kai Tai, "Chapter 8. The state-of-the-art Steganography for 3D Meshes," Book chapter of "Steganography and Watermarking," Nova Science Publishers, Inc., 2011/12

    審訂與撰寫 經濟部工業局文化創意產業年報-數位休閒文化產業 章節 96/09- 96/12

    審訂與撰寫 經濟部工業局文化創意產業年報-數位休閒文化產業 章節 95/09- 95/12

    東華資工GAME Lab,"電腦遊戲 結構與設計: 實務篇," 電腦玩家 (PC Gamer), 2004

    Wen-Kai Dai, “The Fractal-Based Procedural Approach of Texture Synthesis,” Ph.D. Dissertation, National Chiao Tung University, 1995

    "PE III 基礎、進階及深入," 波全資訊股份有限公司,台北,1992.
    Patents

    程式檔產生系統以及適用此系統之程式檔產生方法與人工智慧程式設計方法/ An executable File Generating System and a Executable File Generating Method and an Artificial Intelligence Program Designing Method, 2010申請中。

    觸覺資訊呈現裝置及應用該裝置之遊戲操作介面系統,2010申請中。

    李仁隆,戴文凱,王學武,劉振鐸,"使動畫影像具有動態模糊效果之方法及系統," 發明第200849,專利權法定起迄日 2004/04/11 - 2022/12/17 。

    謝咸熙,戴文凱,王學武,劉振鐸,"三維空間物體之快速顯像方法與系統," 發明第222606號,專利權法定起迄日 2004/10/21 - 2022/12/29 。